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The objective for round 2 was to make a game that could be picked up by a naive guest(someone who probably hasn't played a video game). Making use of a Kinect.
We decided to make a puzzle game for a naive guest (quite challenging to make a puzzle game for a naive guest if you think about it). Anyway we decided to make the interaction similar to classic adventure games like Escape from monkey Island.
Interaction method:
1. Player uses his 2 hands as cursors to highlight interactable items
2. Player does a unique gesture depending upon the highlighted object of interest
Team:
Philip Chung - 3D Art
Danielle Corporon - 2D Art/texturing
Kang Brian - Sounds
Aditya Vijayakumar(me) - Programming
Our naive guest did Finish it! That was an accomplishment, so YAY!
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