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My lightning round world "Aquario" made it to the BVW 2012 show!
This was the first BVW class that got a chance to make use of the eyetracker to create a game. We (team 9) created "Aquario" in a weekthat got selected into the show. This was one of 2 worlds in the show that madeuse of a "Guest" from the audience.
We initially picked up a guest but the eye tracker system did notdetect her eyes since she was wearing contact lens. But her friend came to the...
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The final BVW round. We could make use of any platform but we needed a game to put on a show.
The voxel scripts are now open-source at https://github.com/adityav89/voxel_unity
Brainstorming:
1. The first thing we decided was the art style. It needed to make use of voxels. We could make any game that looked good in voxels.
2. Initially we came up with the concept of doing a game with Construction, destruction a...
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Story round time!
We needed to make a game with a complelling story, with any platform.
We decided to make use of the PSMove + HMD(The only team this BVW to make use of the head mounted display).
Since this was story round we decided that looking at the world from the eyes of the hero would make the player feel more immersed in the story. This being said the PSMove controllers were used as hands in the game and the player walked in the direc...
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Objective: Make a fun game in 7 days.
Answer: Okay
We needed to make a fun game within a week using a platform from the given choices. We chose the eye tracker.
We chose to make a fish game where you overwhelm the enemy by engulfing it with a big colony of fish(OR not fish).
Jesse Schell's OMG count in a minute: 6
The game was submitted to IGF Student Showcase 2013
Working:
> Game progressed by...
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The objective for round 2 was to make a game that could be picked up by a naive guest(someone who probably hasn't played a video game). Making use of a Kinect.
We decided to make a puzzle game for a naive guest (quite challenging to make a puzzle game for a naive guest if you think about it). Anyway we decided to make the interaction similar to classic adventure games like Escape from monkey Island.
Interaction method:
1. Player uses his ...
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I get my first BVW(Building Virtual Worlds) assignement and being assigned the programmer role, I needed to create a game. In 6 days!
Built using Unity with some assets(royalty free) from the Internet & ETC.
The ideas are from the classic Tron cycles video game combined with the time reversal shadow clone from BRAID. The theme however comes from my dark mind where 2 monks keep pooping all over the place, however the monks have the ability to...
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