March 2013 - The game "Aquario" I programmed for the eye-tracker is featured in Game Developer Magazine March 2013. It is an interview that showcases some of our development process. Thank you Team Aquario !!!
Link to Aquario in Game Developer Magazine March 2013 (requires a subscription)
To play the game Go here http://aquarioeyegame.webs.com/
Link to the video
November 2012 - The building virtual worlds class is over. I might miss this because I really loved prototyping games and working with each team was a new experience altogether. Apart from continuously improving myself in terms of working with a team, managing time, ... I made sure I learnt something new technically each round
round 0 - unity and time reversal in game(got featured in EGP August/September 2012)
round 1 - psmove programming and generic AI code for shortest path in a maze(Was really happy when another team made use of this for their last round)
round 2 - Kinect and mapping hands to cursors on the screen to interact with objects in a 3D environment
round 3 - Eyetracker and implemented a modified PSO in a video game(featured in GameDeveloper Magazine March 2013)
round 4 - HMD, created an immersive experience in terms of look/feel with lag free head tracking and surround sound
round 5 - Voxel programming and gesture prototyping
Link: BVW Blog here
December 2011 - "A GPGPU based implementation of Hybrid Genetic Algorithm and Particle Swarm Optimization for Function Optimization" Aditya Vijayakumar(me), Biravamurthy SK, Suresh Balusamy, 18th Annual IEEE International Conference on High Performance Computing(HiPC): Student Research Symposium under the Poster category, Bangalore, India, 2011.
Link to some of my GPU Computing Projects
Sometime in 2009 - Selected as one of the top 10 teams in India by Microsoft for developing a 3D prototype of "Battle City(NES)" with a team of 2.
Game site link here